Ticket #434 (new enhancement)
Simple freeze functionality
| Reported by: | user | Owned by: | somebody |
|---|---|---|---|
| Priority: | major | Milestone: | Buzé Release 0.4 - 0.5 |
| Component: | buze | Version: | win32 |
| Keywords: | Cc: |
Description
Can you implement a simple freeze functionality? Todays software instruments and effects tend to eat quite a lot CPU cycles, so this would help us with older processors.
How would this work then? Well, freezing could be handled in machine view. Lets say we have following song structure:
Instrument1 --> Limiter effect --> Delay effect --> Reverb effect --> Mixer --> Master
In machine view
1. Right click reverb effect. The popup menu has "Freeze" item.
2. Selecting menu item "Freeze" will render the audio path from Instrument1 to Reverb effect. The time frame is from start of the song to the end of the song. The render output is mp3 to save memory and hard drive (maybe output format wuold be selectable).
3. Now when playing the song, the path from Instrument1 to reverb effect would not waste any CPU. Instead mp3 stream is played.
4. In machine view, freezing is somehow visualized. (machines are painted bluish?)
5. If user changes the start or end point of the song so that the "freezed area" doesn't apply to the whole song anymore, user would be noted. In this case user needs to freeze again.
6. By right cliking some of the freezed machines (intruments or effects) user can select "Unfreeze" from popup menu.
7. Freeze-data would not be saved in Buzz bmx-file.
